These easy to use utilities give you the power you need to personalize your copy of FSX including AFCAD editors and scenery design editors along with the ability to easily add your aircraft.Īll of the files featured in this downloads section are quite straight forward and easy to install, and most of the files have installation instructions included with them. Also featured are an outstanding collection of quality recordings from the engines and cockpits of the world's most famous aircraft. Made by aircraft experts and MS FSX devotees alike, we currently host business, civil and military aircraft, as well as a number of detailed historic aircraft and helicopter models.Īs well as props to bring a bit of life to your landscape, you'll also find a stunning choice of terrain enhancements and airports missing from the default copy of the sim. #Mega man 11 skidrow shader compile failed mod#This aircraft is a mod downloaded from Fly Away Simulation and not part of the default aircraft collection. #Mega man 11 skidrow shader compile failed simulator#OpenGL shading language version string: 4.Screenshot showing a Qantas Airbus A380 taking-off in Microsoft Flight Simulator X. OpenGL version string: 4.5.0 NVIDIA 367.27 OpenGL core profile shading language version string: 4.40 NVIDIA via Cg compiler Just for comparison, here's how it looks for an OpenGL implementation (NVidia) that does support OpenGL-4.x even outside a core profile: OpenGL core profile version string: 4.4.0 NVIDIA 367.27 So either request a core profile or accept that you're stuck to GL-3.0 and below. … and this does tell you, that the highest version that's not explicitly marked core is going to be OpenGL-3.0: OpenGL version string: 3.0 Mesa 13.1.0-devel This is telling you that in core profile up to v4.5 is supported: OpenGL core profile version string: 4.5 (Core Profile) Mesa 13.1.0-devel Your glxinfo output shows, that compatibility profile contexts (there were no "compatibility" profiles before OpenGL-3.0, but that's a moot point for this) are not supported: Seems like you're not explicitly asking for a core profile context. removing GLSL completely (this part)? OpenGL ES profile version string: OpenGL ES 3.2 Mesa 13.1.0-devel Is there a way to force the project/Ubuntu to use OpenGL and not GLSL by i.e. I have spent 10 hours on this single issue until now, so any help is appreciated! I have also tried to find the current version of OpenGL used in the project: std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl which results in a blank return. The output from glxinfo shows OpenGL core 4.5 is installed, so why is this not supported? OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile version string: OpenGL ES 3.2 Mesa 13.1.0-devel OpenGL shading language version string: 1.30 OpenGL version string: 3.0 Mesa 13.1.0-devel OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none) OpenGL core profile shading language version string: 4.50 OpenGL core profile version string: 4.5 (Core Profile) Mesa 13.1.0-devel OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) but I keep getting the same result.įor reference, here is the output of sudo glxinfo | grep "OpenGL": OpenGL vendor string: Intel Open Source Technology Center I have adjusted the version in the shader file without any luck. At this point I have no idea what to do as it feels like I have tried everything in order to fix this.įor some reason my shader just won't compile and returns the following error: Failed to compile vertex shader!Ġ:1(10): error: GLSL 4.50 is not supported. I am currently working on a project using OpenGL on Ubuntu 16.04 and have run into a major issue.
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